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VALORANT Sheriff damage at 0~30m: head 159.5, body 55, legs 46.8. Price 800 Credits, fire rate 4 rds/s, magazine 6. Shots and time to kill (TTK) against every shield, by range.
| Range | Head | Body | Legs |
|---|---|---|---|
| 0~30m | 159.5 | 55 | 46.8 |
| 30~50m | 145 | 50 | 42.5 |
Shots needed to take down a 100 HP enemy, and the theoretical time to kill.
| Hit | Per shot | None100 | Light100 + 25 | Heavy100 + 50 |
|---|---|---|---|---|
| 0~30m | ||||
| Head | 159.5 | 10s | 10s | 10s |
| Body | 55 | 20.25s | 30.5s | 30.5s |
| Legs | 46.8 | 30.5s | 30.5s | 40.75s |
| 30~50m | ||||
| Head | 145 | 10s | 10s | 20.25s |
| Body | 50 | 20.25s | 30.5s | 30.5s |
| Legs | ||||
| 42.5 |
| 30.5s |
| 30.5s |
| 40.75s |
Assumes every shot hits and counts shields as extra HP (25 or 50). Recoil, spread and shield damage absorption are ignored. TTK = (shots - 1) / fire rate.